---@class GuidePanel : IBehaviour
---@field public FullMask_sp UISprite
---@field public Parent_wgt UIWidget
---@field public Info_wgt UIWidget
---@field public Bg_sp UISprite
---@field public Info_txt UILabel
---@return GuidePanel
local this = BaseClass('GuidePanel', IBehaviour)

---@param obj UnityEngine.GameObject
function this:Awake(obj)
	self.super.Awake(self, obj)
	self.FullMask_sp = self:GetComponent('FullMask_sp', UISprite)
	self.Parent_wgt = self:GetComponent('Parent_wgt', UIWidget)
	self.Info_wgt = self:GetComponent('Info_wgt', UIWidget)
	self.Bg_sp = self:GetComponent('Info_wgt/Bg_sp', UISprite)
	self.Info_txt = self:GetComponent('Info_wgt/Info_txt', UILabel)
end

return this